Entry tags:
[open] somnus & YOU; interactive dream
Who: somnus and you
Which: Interactive Dream, just one, open
What: ITS SPOOKS SEASON NOW so
Warnings: themes of shadow/darkness but emphasis on moving forward. also dreamotion practice.
[ The dream manifests from the depths of sleep and memory, shadow and void, and you may find that the moment gravity recalls its function, your form touches down onto the smooth, cool surface of black marble. The stone base outstretches before you in a long, solitary path, and before your feet is a single gold-and-black metal epitaph with the numeral I on it. A short way ahead, another II marks another epitaph upon the ground. Beyond that, a III, with the rest remaining obscured by distance alone. Whether this pattern is an arbitrary count or a warning for something more, the dream gives no other indication, perhaps purposefully stripped of any further design.
While no walls line the path, it seems you cannot stray from it. Despite the apparent vastness of the hall, all sounds are cut short, swallowed by the overwhelming pitch of blackness beyond, blanketing all in mournful silence. The only other curiosity the dream holds is the faint scent of wheat, of harvest carried by a crisp breeze, that seems to originate from far down the hall.
Somnus is there beside you as you appear within this dream of his, and in acknowledgment, he dips his helm in your direction. There are but two options: force an exit with the practice of dreammotion or proceed. For now, however: ]
Let us walk.
Which: Interactive Dream, just one, open
What: ITS SPOOKS SEASON NOW so
Warnings: themes of shadow/darkness but emphasis on moving forward. also dreamotion practice.
[ The dream manifests from the depths of sleep and memory, shadow and void, and you may find that the moment gravity recalls its function, your form touches down onto the smooth, cool surface of black marble. The stone base outstretches before you in a long, solitary path, and before your feet is a single gold-and-black metal epitaph with the numeral I on it. A short way ahead, another II marks another epitaph upon the ground. Beyond that, a III, with the rest remaining obscured by distance alone. Whether this pattern is an arbitrary count or a warning for something more, the dream gives no other indication, perhaps purposefully stripped of any further design.
While no walls line the path, it seems you cannot stray from it. Despite the apparent vastness of the hall, all sounds are cut short, swallowed by the overwhelming pitch of blackness beyond, blanketing all in mournful silence. The only other curiosity the dream holds is the faint scent of wheat, of harvest carried by a crisp breeze, that seems to originate from far down the hall.
Somnus is there beside you as you appear within this dream of his, and in acknowledgment, he dips his helm in your direction. There are but two options: force an exit with the practice of dreammotion or proceed. For now, however: ]
Let us walk.
no subject
Mayhaps. I don't see why not. It's not as if I can simply break through this this right now.
[ It might be a good opportunity to see how dreamscapes truly work and how to navigate a dreamscape that is different from a simulation. She's not sure how similar simulation is to the real situation.
The way it works fascinates her as she glances around, the ornately dressed figure in front of her. She almost narrows her eyes, while keeping a hand on her rapier strapped at her side. When it seems like the ornately dressed figure doesn't attack, she proceeds to follow after Somnus after his regards. ]
Depends on what kind of wall. I don't think it's impossible to break it with enough force.
no subject
His tone, however, remains unchanged: serious and unperturbed, even as the wraiths vanish into nothing. Somnus pauses in his walk, turning to look at her when she says it may be possible. If there is a way to break from it, then they should try. Thus: ]
Show me.
[ ...Curiously, it seems that he bids her to try because he cannot break from these walls, himself. ]
battle descriptions I struggle with XD
I'll give it a try.
[ Stability with dreamotion seems to be something she'll have to focus a little harder to control. There's a small breeze conjuring from her feet up awards, as spectral blades take form. It's close enough to Fleche, but not quite just that. The hue is a little red as she aims it at the wall first wall and releases. ]
no subject
But it holds.
Somnus turns his attention down the hall. ] We have no choice, then.
no subject
The wall doesn't seem to crack easily. She's about to think a little harder but is stopped when she hears Somnus' voice. ]
Let me try one more time. If I can concentrate a little more, mayhaps there will be more than a ripple.
[ She does look down the hall but doesn't move. ]
no subject
Back then, he had assisted her. If she succeeds here, it will be as if they've come full circle. ]
Very well.
[ He stands straighter, observing. ]
sorry this is so late! Feel free to drop as needed! but I am happy to backtag slowly!
Mayhap, it's glowing with more energy than she had anticipated, but she's determined. He did help her in the past and even though he never asked for anything in return, Alisaie owed it to him for his brief guidance. Without wasting anymore of their time, there's more determination in her eyes as she sends the blades crashing into the walls again. It was more aggressive than the last attempt. ]
--> handwave rest
In that same moment, the entire realm wavers, the ground gives way, and the dream begins to collapse.
Wakefulness will take them next, bringing them both into reality, thereby ending the dream. ]
sounds good!